As such, a non-lethal run will net most players the “never detected” as well as the “no hostiles” killed bonus, which in many scenarios is a significant enough boon to net you high ranks. ![]() It’s easy to die in Aragami 2 when surrounded by adversaries, meaning if you’re caught, you probably won’t make it. If you’re not killing anyone, chances are that you’re most likely also going undetected. This can cause additional pressure, but the pressure is offset by the bonuses associated with non-lethal runs. In cases whereby you’re hanging at a ledge, you’ll want to find a hiding spot for the body afterward. Knocking enemies out is a little more difficult in some scenarios but also easier in others. Killing every enemy without being spotted and getting the “not detected” bonus is challenging, though, so be aware of your other option. You can still S-rank missions without killing every hostile, but it could help. If you find yourself slacking in some categories, killing every hostile might be enough of a boost to provide that edge. You also get a bonus for not being detected, not killing hostiles, and killing all enemies. If you’re stealthy but end up killing enemies, depending on the other variables defining your rank, you may not come away with an S-ranking. The caveat, though, comes from your rating. This can conveniently hide the dead body in grass situated below or place them outside the bounds of typical patrol routes. When hanging off ledges, killing someone causes the character to toss the enemy to the area beneath the shelf. While killing isn’t much faster than knocking someone out, you won’t need to bother with hiding bodies as often. Killing enemies can be easier, depending on the situation. ![]() Aragami 2 grades you at the end of levels based on various factors such as how many secrets you’ve found, whether you’ve been exposed, or how long it takes to complete the mission. The real difference stems from how these options impact the grading system and whether or not you care enough to focus on it.
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